Meta’s VR App Supernatural Adds Single-Artist Workout Playlists

What’s happening

Supernatural, a popular VR fitness app bought by Meta last year, is creating workout playlists focused on individual artists.

Why it matters

Fitness is one of the big reasons non-gamers have started adopting virtual reality, but VR fitness still has a long way to go.

What’s next

Workouts on Katy Perry tracks will land June 27, followed some for Imagine Dragons, The Weeknd, Swedish House Mafia, Kid Cudi, Coldplay and Lady Gaga.

Meta’s virtual reality fitness subscription Supernatural is launching new workout collections with one artist’s music fueling the playlist for boxing and cardio target smashing in VR.

The first “Supernatural Artist Series” will feature Katy Perry tracks in a boxing routine and a “flow” workout — the kind of target-slicing and obstacle-dodging concept that most people first tried in Beat Saber. The planned line-up of more Artist Series workout collections includes Imagine Dragons in July, The Weeknd in August, Swedish House Mafia in September, Kid Cudi in October, Coldplay in November and Lady Gaga in December.

The workouts, like everything in the Supernatural app, are part of a standard subscription, which costs $19 a month or $180 a year. The app itself works on the Quest and Quest. It connects with Apple Watches and other fitness trackers to log real-time heart rate, working similarly to Apple Fitness Plus and Amazon’s Halo fitness video service.

Supernatural was one of the first subscription-based services on the Oculus Quest (now the Meta Quest). Meta bought the company behind Supernatural in October.

That happened to be soon after COVID-19 lockdowns suddenly trapped much of the world inside their homes, without open gyms or even the certainty, at the time, that outdoor exercise would be safe if you entered the proximity of a stranger. Interest in virtual reality — and VR fitness — jumped during the pandemic.

VR was one of technology’s buzziest trends a few years ago, but hype fizzeld as widespread adoption of VR remained elusive for years. But interest in virtual reality — and VR fitness — jumped during the pandemic, as COVID-19 lockdowns suddenly trapped much of the world inside their homes.

The information contained in this article is for educational and informational purposes only and is not intended as health or medical advice. Always consult a physician or other qualified health provider regarding any questions you may have about a medical condition or health objectives.

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